RTX 3080 Is Only 20% Faster Than RTX 2080 Ti Without Using Ray Tracing & Tensor Cores?!

After a week passed since official RTX 3000 graphics card announcement and nobody exactly has confirmed about Nvidia GeForce RTX 3080’s true performance in terms of playing traditional rasterized games. This time around, real-time strategy Ashes of the Singularity game had a glimpse of potential RTX 3080 performance without enabling RT (Ray Tracing) and AI (Tensor) cores.

Some game enthusiasts could able to compare upcoming Ampere RTX 3080 against old gen Turing flagship RTX 2080 Ti. Results were disappointing a bit. Sadly, RTX 3080 beats old brother RTX 2080 Ti by only 20% at 4k Ultra Settings paired with Intel Core i9-10900K CPU. Staggering 98 fps of RTX 3080 was not amazing if you compared it to 79 fps of RTX 2080 Ti.

You see, in Nvidia online event presentation, CEO Jensen Huang was precisely telling about RTX and DLSS 2.0 technology boost in Ampere GPUs compared to Turing ones. Nvidia team might have used best case scenario for RTX+DLSS 2.0 performance graphs just to advertise new gen GPUs.

About rasterization based games performance benchmarks you would want to wait till middle of October when Hardware Unboxed, Linus Tech Tips and Paul’s Hardware alike independent tech enthusiasts will reveal true benchmark results without bias reporting.

For your knowledge, rasterized traditionally baked games are the current majority triple A titles including popular GTA 5, Red Dead Redemption 2, PUBG and many more. Only handful of limited RTX supported titles are coming soon like Call Of Duty Black Ops: Cold War, Cyberpunk 2077 and Fortnite.

Source: Tum_Apisak via Twitter